Learning Concept(s)
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Social Media, Pull Information, Push Information, Static Information Status, Dynamic Information Status, Web 2.0, Social Networking, Social Networking Site, Social Shopping, Social Playing, Social "Saving the World", Social Locationing, E-Commerce, Path-to-profitability (P2P), Business-to-Government (B2G) E-Commerce, Consumer-to-Government (C2G) E-Commerce, Government-to-Business (G2B) E-Commerce, Government-to-Consumer (G2C) E-Commerce, Government-to- Government (G2G) E-Commerce, Business-to-Business (B2B) E-Commerce, Business-to-Consumer (B2C) E-Commerce, Consumer-to-Business (C2B) E-Commerce, Consumer-to-Consumer (C2C) E-Commerce, Marketing Mix, Pop-up-ad, Viral Marketing, Affiliate Program, Click-through, Conversion Rate, Financial Cybermediary, Electronic Check, Electronic Bill Presentment and Payment (EBPP), Smart Card, Digital Wallet, Near Field Communication, Electronic Data Interchange (EDI), Value-Added Network (VAN), Financial Electronic Data Interchange (financial EDI), Encryption, Public Key Encryption (PKE), Secure Sockets Layers (SSL), Secure Electronic Transactions (SET), Long Tail, Crowdsourcing, Virtual Good, Mobile Computing, Mobile Commerce (m-commerce or wireless e-commerce)
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